Calculus on a Console: Is Gamification the Solution to some of Educations Biggest Problems?

In 2011, It was found that 91% of children aged 2-17 in the U.S. play video games as a regular past time. Project officer Sam Keat discusses how this conceived problem can be used to address some burning issues in modern education. There’s no doubting that the vast majority of youngsters – and even adults…

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Reflections on the Learning Spaces Symposium and Education Conference in May 2018

The beginning of May was busy for Exeter’s education incubator. Two key events focusing on learning and teaching innovation in Higher Education took place over two days. The first was a symposium hosting discussion and debate on learning spaces, held under the provocative title of “Do we need lecture theatres in the 21st Century” at…

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